BATMAN, THE CAPED CRUSADER This is an 'arcade adventure' game with 'beat-em up' overtones. The game consists of two 'plots' revolving around Batman's deadliest enemies - The Penguin and The Joker. Each plot is played in a similar fashion - though the various locations and problems encountered will vary. The stories so far... THE PENGUIN PLOT - "A BIRD IN THE HAND" The Penguin, having been released from jail, decides to set up an umbrella factory, near his Gotham City mansion, but, of course old habits die hard and this is but a cover up for his ingenious plan to take over the world using an army of robotic penguins! As 'Batman' can you close down the hidden master control computer and stop this evil conspiracy? THE JOKER PLOT - "A FETE WORSE THAN DEATH" Robin has mysteriously disappeared - the only clue found is a single "playing card" the call sign of the infamous 'Joker'! Batman's arch enemy has returned. On close examination the Batcomputer reveals a secret message hidden on the flip side of the card. "Robin heads for a fate worse than death, the fuse is lit - so don't waste time, follow your nose and remember, there's no place like home! Boom! Boom! Can you uncover the mystery, save Robin and defeat the Joker? Time is running out. GAMEPLAY The presentation on screen simulates a comic strip with Gotham City and all its characters appearing in 'multiple overlaid panels'. Any text (i.e. clues, descriptions, etc) is displayed in caption boxes in the appropriate 'frame'. The player, as the 'Batman', has complete freedom to move around and interact with the numerous locations, solving puzzles en route. The game is over only when the adventure is complete or Batman has insufficient energy to continue. THE CONTROLS The player can make Batman perform a large variety of moves. Without the fire button pressed With the fire button pressed Face back Face back | | Climb left \ | / Climb right High kick left \ | / High kick right \ / \ / Walk left --- --- Walk right Punch/throw left --- --- Punch/throw right / \ / \ Duck left / | \ Duck right Low kick left / | \ Low kick right | | Face front Pick up object or Enter utility screen ATARI ST/AMIGA Face back Climb | | Walk left --- --- Walk right / | \ Duck left / | \ Duck right Climb Face front THE UTILITY SCREEN By 'pulling down' and pressing 'fire' Batman will enter the utility screen. This displays all the objects you have 'picked up' and also the control 'icons' which are used to manipulate them. Note - various aspects of the game's displays and sound effects may also be changed at this point to suit the requirements of the player. Batman's energy status bars and the 'plot completion percentage' are also displayed on this screen. Game percentage Objects carried Control icons Bat-cursor Energy status bars EXAMPLE - UTILISING AN OBJECT By moving the 'Bat-cursor' onto the object and pressing 'fire', then selecting the 'utilise' icon in the same manner, that object will be used. i.e. Food eaten (energy increased) Key opens locked door Dart is thrown HINTS AND TIPS 1. Don't eat too much too soon. 2. Some objects do more damage than good! 3. Keep ducking, to avoid bullets. 4. Never judge a book by it's cover (Joker's plot). Well this concludes the complete Batman - The Caped Crusader Manual. ...... Doc provided by THE HELLION & THE CORSAIR ......